Le monde de Pywel dans Crimson Desert est parsemé d'Ruines anciennes, chacune contenant un défi de puzzle. Compléter un puzzle active un Abyss Cresset (point de voyage rapide) à proximité et récompense un Artefact abyssal pour débloquer des capacités.
Ce guide couvre les 16 Ruines anciennes de la région de Hernand — emplacements, types de puzzles et solutions étape par étape.
VUE D'ENSEMBLE DES TYPES DE PUZZLES
| Puzzle Type | Description | Count |
|---|---|---|
| Statue Rotation | Pivoter les statues face au piédestal central | 2 |
| Pillar Height | Ajuster les piliers à la hauteur de référence | 2 |
| Angel Statue | Pivoter le cadran pour correspondre aux symboles touchés par le rayon | 1 |
| Stepping Stone | Marcher sur les paires de symboles correspondants via les chemins connectés | 1 |
| Bell Sequence | Frapper les cloches dans le bon ordre | 1 |
| Water Drain | Utiliser Voile du vent pour drainer l'eau | 1 |
| Mural | Déchiffrer les indices des fresques | 2 |
| Board Piece | Placer une pièce à la bonne position | 1 |
| Lantern | Utiliser Visione pour trouver et allumer toutes les lanternes | 1 |
| Red Light Green Light | Approcher la statue du roi sans être vu | 1 |
| Runestone | Frapper les bonnes runes avec Concentrated Light | 1 |
| Sliding Block | Réarranger les blocs pour former une image | 1 |
CENTRAL HERNAND (7 RUINS)

- MEANDERING HILLS RUINS

Type : Stone Plate Sequence
Emplacement : Northwest of Hernand city (unmissable — part of Act 2: Unexpected Gift - Reunion)
Solution :
- Use Prise de la Nature to lift the stone wall
- Use Coup de paume to hit the stone plates in order: Middle → Left → Right
- DUSKWOOD WATERSIDE RUINS

Type : Board Piece Placement
Emplacement : Directly west of Atelier de l'Antre ardente
Solution :
- Pick up the white stone near the cresset/small pillar
- Place it on the empty space in the row
C'est le puzzle de ruines le plus simple — se termine en quelques secondes.
- DUSKWOOD HILL RUINS

Type : Pillar Height Adjustment
Emplacement : Between the twin rivers south of Atelier de l'Antre ardente, west of Colline hurlante
Solution :
Goal: Make all pillars match the height of the leftmost pillar. The central mechanism has 4 sockets — use Stab to operate:
| Socket | Controls |
|---|---|
| Socket 1 | Pillars 2 and 4 |
| Socket 2 | Pillars 2 and 5 |
| Socket 3 | Pillars 2, 3, and 4 |
| Socket 4 | Pillars 3, 4, and 5 |
Solution rapide :
- Socket 2: Raise pillars 2 and 5 (not to full height)
- Socket 3: Raise pillars 2, 3, 4 (pillar 2 should be taller than pillar 1)
- Socket 4: Raise pillars 3, 4, 5 (pillars 3 and 4 should match pillar 1)
- Socket 2: Lower pillars 2 and 5 → all equal height, done
- DRAGON'S STONE CHAMBER RUINS

Type : Mural Puzzle (Complex)
Emplacement : Cave carved into a cliff face due east of Greymane Camp at Colline hurlante
Solution : Complex mural puzzle requiring clues from multiple locations. ➡️ [Full guide: Chambre de la Pierre draconique Mural Puzzle Solution](/guides/dragons-stone-chamber-puzzle-solution)
Completing this puzzle reveals all hidden cave locations on the world map — extremely valuable.
- HALSSIUS CONFLUX RUINS

Type : Angel Statue Symbol Match
Emplacement : On a hill due south of St. Halssius House of Healing
Solution :
The Angel Statue's beam points at nearby statues holding objects. Use Stab to rotate the selection dial to match the symbols.
| Round | Symbols to Select |
|---|---|
| Round 1 | Plate |
| Round 2 | Lyre, Vase, Scales |
| Round 3 | Horse x2, Lyre, Scales, Plate |
- HUNTER'S CABIN RUINS

Type : Lantern Lighting
Emplacement : At the Colline hantée map marker, west of an Nexus abyssal fast travel point
Solution :
- Use Visione to find the Memory scene
- Light all 5 lanterns
- HAUNTED HILL RUINS

Type : Water Drain
Emplacement : Due east of the Nexus abyssal fast travel point
Solution :
- Unlock the Voile du vent skill (Spirit/green branch)
- Cast Voile du vent on the first mechanism on the side — keep rotating the right thumbstick until water level drops
- Once water drops, a second mechanism is exposed — cast Voile du vent on it
- Water fully drained, puzzle complete
SOUTHERN HERNAND (4 RUINS)

- AZURE MOON LABYRINTH RUINS

Type : Mural Puzzle (Complex)
Emplacement : Hidden chamber deep below the Witchwoods where you meet Elowen the Witch
Solution : Complex mural puzzle. ➡️ [Full guide: Labyrinthe de la Lune d'azur Puzzle Solution](/guides/azure-moon-labyrinth-puzzle)
- PRECIPICE OF ECHOES RUINS

Type : Stepping Stone Symbol Matching
Emplacement : Directly south of Fort de Perwin
Step on a symbol tile, walk to its matching symbol. Cannot reuse grey tiles or step on wrong symbols. Three rounds (1 pair, 3 pairs, 5 pairs).
Key tip: Hold lantern (CTRL/LB) to slow-walk and avoid frame-rate missteps. ➡️ [Full guide: Précipice des échos Ruines anciennes Puzzle Solution](/guides/precipice-of-echoes-ruins-puzzle)
- SUNRISE PLAINS RUINS

Type : Statue Rotation
Emplacement : Due south of Glenbright Manor and Atelier de Braisevent
Solution :
Rotate all statues to face the center pedestal. Notes:
- Rotating one statue may move others as well
- Requires trial and error
- Listen for the stone "thunk" sound to confirm correct alignment
- STEEL MOUNTAINS RUINS

Type : Bell Sequence
Emplacement : Far south in the Montagnes d'acier, near Flèche de l'inspiration
Solution :
- Pick up the Mallet on the ground and equip it
- Read the symbols on the board, then strike the bells:
- Bells 1 through 6 (ascending, left to right)
- Then bells 4 through 1 (descending back)
NORTHERN HERNAND (5 RUINS)

- DEEPFOG BASIN EVERFROST RUINS

Type : Pillar Height Adjustment
Emplacement : Mountain pass northwest of Calphade
Solution : Same mechanism as Ruines de la colline de la Forêt vespérale (#3). Use sockets to adjust pillars to match the reference height.
- DEEPFOG BASIN DRAGON HEAD RUINS

Type : Sliding Block Puzzle
Emplacement : Mountain pass west of Calphade (south of Montagne de l'hiver Ruins)
Solution : Rearrange blocks to form a complete picture. Use Stab to drag blocks in any direction.
- ARBORIA FOREST RUINS

Type : Fountain Rotation
Emplacement : Due west of Collines du Non-retour
Solution :
- Use Stab on the mechanism sockets
- Move sideways to rotate the fountains
- Adjust until both waterspouts fill the central basin
- Pool fills up, puzzle complete
- DRAKESFALL GORGE RUINS

Type : Red Light, Green Light
Emplacement : Plateau in Gorge de Dracomort near Hernand soldier camp, on the Déméniss border
Solution :
- Step on the stone plate to start
- Soldier statues raise swords, king statue at the far end
- Walk toward the king statue
- When the king statue turns around with glowing eyes — freeze immediately
- Getting caught (eyes turn red) = restart
- Reach the king statue to complete
Tu dois être complètement immobile. Même le moindre mouvement sera détecté.
- ANCIENT RIFT MAZE

Type : Runestone + Pierre gravée Collection
Emplacement : Northern edge of Hernand, north of Sage's Peak, south of the "P" in Pailune
Solution (one of the most complex ruins):
Find 3 runestone sets and use Reflet de lumière - Concentrated Light on the correct runes:
| Runestone | Location | Action |
|---|---|---|
| #1 | Between "The" and "Ancient" on map | Concentrated Light on 4th (rightmost) rune |
| #2 | Opposite side of gap from #1, below left | Concentrated Light on 1st (leftmost) rune |
| #3 | Slightly elevated, right of #2 | Concentrated Light x2 on 6th rune, then x2 on 1st rune |
After each set, enter the nook and use Coup de paume on the block to get an Pierre gravée. Collect all 3, then place them in the sockets on the other side of the maze to activate the Abyss Cresset.
Bonus: Nearby waterfall hides Grotte du Cœur de l'Ancien (use Stab to enter). Contains Gerris unique boots and a Refined Comprimé de paume.
ORDRE RECOMMANDÉ
| Priorité | Ruins | Raison |
|---|---|---|
| 1st | #1 Collines nébuleuses | Chemin de quête principale, le plus simple |
| 2nd | #4 Chambre de la Pierre draconique | Le compléter révèle toutes les grottes cachées sur la carte |
| 3rd | #2 Duskwood Waterside | Puzzle le plus simple, récupère-le en passant |
| 4th | #5 Confluence de Halssius | Apprendre les mécaniques Angel Statue (apparaît dans les régions suivantes) |
| 5th | Other Central | Proche du camp, à faire à tout moment |
| 6th | Southern | Nécessite de voyager plus loin |
| 7th | Northern | Le plus éloigné, #16 est le plus complexe |
