Guides/Exploration & Map/Toutes les Solutions des Énigmes des Ruines anciennes de Hernand (16 Emplacements)

Toutes les Solutions des Énigmes des Ruines anciennes de Hernand (16 Emplacements)

By , Quest Walkthrough Editor

Solutions complètes des 16 énigmes des ruines anciennes de Hernand dans Crimson Desert avec emplacements et instructions.

intermédiaire 0 vues

Le monde de Pywel dans Crimson Desert est parsemé d'Ruines anciennes, chacune contenant un défi de puzzle. Compléter un puzzle active un Abyss Cresset (point de voyage rapide) à proximité et récompense un Artefact abyssal pour débloquer des capacités.

Ce guide couvre les 16 Ruines anciennes de la région de Hernand — emplacements, types de puzzles et solutions étape par étape.


VUE D'ENSEMBLE DES TYPES DE PUZZLES

Puzzle TypeDescriptionCount
Statue RotationPivoter les statues face au piédestal central2
Pillar HeightAjuster les piliers à la hauteur de référence2
Angel StatuePivoter le cadran pour correspondre aux symboles touchés par le rayon1
Stepping StoneMarcher sur les paires de symboles correspondants via les chemins connectés1
Bell SequenceFrapper les cloches dans le bon ordre1
Water DrainUtiliser Voile du vent pour drainer l'eau1
MuralDéchiffrer les indices des fresques2
Board PiecePlacer une pièce à la bonne position1
LanternUtiliser Visione pour trouver et allumer toutes les lanternes1
Red Light Green LightApprocher la statue du roi sans être vu1
RunestoneFrapper les bonnes runes avec Concentrated Light1
Sliding BlockRéarranger les blocs pour former une image1

CENTRAL HERNAND (7 RUINS)

  • MEANDERING HILLS RUINS

Type : Stone Plate Sequence

Emplacement : Northwest of Hernand city (unmissable — part of Act 2: Unexpected Gift - Reunion)

Solution :

  • Use Prise de la Nature to lift the stone wall
  • Use Coup de paume to hit the stone plates in order: Middle → Left → Right

  • DUSKWOOD WATERSIDE RUINS

Type : Board Piece Placement

Emplacement : Directly west of Atelier de l'Antre ardente

Solution :

  • Pick up the white stone near the cresset/small pillar
  • Place it on the empty space in the row

C'est le puzzle de ruines le plus simple — se termine en quelques secondes.


  • DUSKWOOD HILL RUINS

Type : Pillar Height Adjustment

Emplacement : Between the twin rivers south of Atelier de l'Antre ardente, west of Colline hurlante

Solution :

Goal: Make all pillars match the height of the leftmost pillar. The central mechanism has 4 sockets — use Stab to operate:

SocketControls
Socket 1Pillars 2 and 4
Socket 2Pillars 2 and 5
Socket 3Pillars 2, 3, and 4
Socket 4Pillars 3, 4, and 5

Solution rapide :

  • Socket 2: Raise pillars 2 and 5 (not to full height)
  • Socket 3: Raise pillars 2, 3, 4 (pillar 2 should be taller than pillar 1)
  • Socket 4: Raise pillars 3, 4, 5 (pillars 3 and 4 should match pillar 1)
  • Socket 2: Lower pillars 2 and 5 → all equal height, done

  • DRAGON'S STONE CHAMBER RUINS

Type : Mural Puzzle (Complex)

Emplacement : Cave carved into a cliff face due east of Greymane Camp at Colline hurlante

Solution : Complex mural puzzle requiring clues from multiple locations. ➡️ [Full guide: Chambre de la Pierre draconique Mural Puzzle Solution](/guides/dragons-stone-chamber-puzzle-solution)

Completing this puzzle reveals all hidden cave locations on the world map — extremely valuable.


  • HALSSIUS CONFLUX RUINS

Type : Angel Statue Symbol Match

Emplacement : On a hill due south of St. Halssius House of Healing

Solution :

The Angel Statue's beam points at nearby statues holding objects. Use Stab to rotate the selection dial to match the symbols.

RoundSymbols to Select
Round 1Plate
Round 2Lyre, Vase, Scales
Round 3Horse x2, Lyre, Scales, Plate

  • HUNTER'S CABIN RUINS

Type : Lantern Lighting

Emplacement : At the Colline hantée map marker, west of an Nexus abyssal fast travel point

Solution :

  • Use Visione to find the Memory scene
  • Light all 5 lanterns

  • HAUNTED HILL RUINS

Type : Water Drain

Emplacement : Due east of the Nexus abyssal fast travel point

Solution :

  • Unlock the Voile du vent skill (Spirit/green branch)
  • Cast Voile du vent on the first mechanism on the side — keep rotating the right thumbstick until water level drops
  • Once water drops, a second mechanism is exposed — cast Voile du vent on it
  • Water fully drained, puzzle complete

SOUTHERN HERNAND (4 RUINS)

  • AZURE MOON LABYRINTH RUINS

Type : Mural Puzzle (Complex)

Emplacement : Hidden chamber deep below the Witchwoods where you meet Elowen the Witch

Solution : Complex mural puzzle. ➡️ [Full guide: Labyrinthe de la Lune d'azur Puzzle Solution](/guides/azure-moon-labyrinth-puzzle)


  • PRECIPICE OF ECHOES RUINS

Type : Stepping Stone Symbol Matching

Emplacement : Directly south of Fort de Perwin

Step on a symbol tile, walk to its matching symbol. Cannot reuse grey tiles or step on wrong symbols. Three rounds (1 pair, 3 pairs, 5 pairs).

Key tip: Hold lantern (CTRL/LB) to slow-walk and avoid frame-rate missteps. ➡️ [Full guide: Précipice des échos Ruines anciennes Puzzle Solution](/guides/precipice-of-echoes-ruins-puzzle)


  • SUNRISE PLAINS RUINS

Type : Statue Rotation

Emplacement : Due south of Glenbright Manor and Atelier de Braisevent

Solution :

Rotate all statues to face the center pedestal. Notes:

  • Rotating one statue may move others as well
  • Requires trial and error
  • Listen for the stone "thunk" sound to confirm correct alignment

  • STEEL MOUNTAINS RUINS

Type : Bell Sequence

Emplacement : Far south in the Montagnes d'acier, near Flèche de l'inspiration

Solution :

  • Pick up the Mallet on the ground and equip it
  • Read the symbols on the board, then strike the bells:
  • Bells 1 through 6 (ascending, left to right)
  • Then bells 4 through 1 (descending back)

NORTHERN HERNAND (5 RUINS)

  • DEEPFOG BASIN EVERFROST RUINS

Type : Pillar Height Adjustment

Emplacement : Mountain pass northwest of Calphade

Solution : Same mechanism as Ruines de la colline de la Forêt vespérale (#3). Use sockets to adjust pillars to match the reference height.


  • DEEPFOG BASIN DRAGON HEAD RUINS

Type : Sliding Block Puzzle

Emplacement : Mountain pass west of Calphade (south of Montagne de l'hiver Ruins)

Solution : Rearrange blocks to form a complete picture. Use Stab to drag blocks in any direction.


  • ARBORIA FOREST RUINS

Type : Fountain Rotation

Emplacement : Due west of Collines du Non-retour

Solution :

  • Use Stab on the mechanism sockets
  • Move sideways to rotate the fountains
  • Adjust until both waterspouts fill the central basin
  • Pool fills up, puzzle complete

  • DRAKESFALL GORGE RUINS

Type : Red Light, Green Light

Emplacement : Plateau in Gorge de Dracomort near Hernand soldier camp, on the Déméniss border

Solution :

  • Step on the stone plate to start
  • Soldier statues raise swords, king statue at the far end
  • Walk toward the king statue
  • When the king statue turns around with glowing eyesfreeze immediately
  • Getting caught (eyes turn red) = restart
  • Reach the king statue to complete

Tu dois être complètement immobile. Même le moindre mouvement sera détecté.


  • ANCIENT RIFT MAZE

Type : Runestone + Pierre gravée Collection

Emplacement : Northern edge of Hernand, north of Sage's Peak, south of the "P" in Pailune

Solution (one of the most complex ruins):

Find 3 runestone sets and use Reflet de lumière - Concentrated Light on the correct runes:

RunestoneLocationAction
#1Between "The" and "Ancient" on mapConcentrated Light on 4th (rightmost) rune
#2Opposite side of gap from #1, below leftConcentrated Light on 1st (leftmost) rune
#3Slightly elevated, right of #2Concentrated Light x2 on 6th rune, then x2 on 1st rune

After each set, enter the nook and use Coup de paume on the block to get an Pierre gravée. Collect all 3, then place them in the sockets on the other side of the maze to activate the Abyss Cresset.

Bonus: Nearby waterfall hides Grotte du Cœur de l'Ancien (use Stab to enter). Contains Gerris unique boots and a Refined Comprimé de paume.


ORDRE RECOMMANDÉ

PrioritéRuinsRaison
1st#1 Collines nébuleusesChemin de quête principale, le plus simple
2nd#4 Chambre de la Pierre draconiqueLe compléter révèle toutes les grottes cachées sur la carte
3rd#2 Duskwood WatersidePuzzle le plus simple, récupère-le en passant
4th#5 Confluence de HalssiusApprendre les mécaniques Angel Statue (apparaît dans les régions suivantes)
5thOther CentralProche du camp, à faire à tout moment
6thSouthernNécessite de voyager plus loin
7thNorthernLe plus éloigné, #16 est le plus complexe