Main Quest Walkthrough
Complete walkthrough for every main quest chapter. Follow along step-by-step with screenshots and strategies.
Prologue: Dead of Night

OVERVIEW
The Prologue introduces you to the Greymanes, a band of warriors reeling from a devastating ambush by the Black Bears. These opening hours establish the world of Pywel and teach you the fundamentals of combat, exploration, and traversal.
PROLOGUE QUESTS
The Prologue is split into two main quests:
- Ambush β Meet the surviving Greymanes, defend the camp from Black Bears, and face the rival leader Myurdin in a scripted boss fight.
- Unknown Space β Navigate the Corridor of the Void, learn key traversal abilities (precision jumping, climbing, Blinding Flash, lantern), then emerge in Pywel to meet Sebastian and ride to Hernand.
TIPS FOR THE PROLOGUE
- - Don't worry about inventory or exploration yet β you'll have plenty of time once Chapter 1 begins
- - Focus on learning the combat basics: positioning, blocking, and dodge timing
- - The Myurdin boss fight is designed to be unwinnable β just enjoy the story beat
- - After completing both quests, Chapter 1 begins immediately
NEXT: Chapter 1 β The First Encounter
Ambush Walkthrough
OVERVIEW
Your very first quest. Kliff, a battle-hardened warrior, leads the remnants of the Greymanes after being ambushed by the Black Bears. This quest doubles as a tutorial for movement, interactions, and melee combat.
UNFAMILIAR LANDS

After the opening cinematic, head downhill toward the firelight and rendezvous with the Greymanes at a small cabin.
The camera sits higher than most RPGs by default. There's a first-person mode but it's sightseeing only. Movement is deliberate and weighty, similar to Red Dead Redemption 2.
TALKING TO YOUR CREW

Check in with the surviving Greymanes:
- Oongka β the towering orc by the makeshift graveyard (swords stuck in the ground). He and Kliff share a quiet moment over their fallen brothers.

- Marius and Ross β both marked with orange dots on your minimap. If you can't interact, try adjusting camera angle or waiting for them to finish their conversations.
Once done, head into the cabin for a tense meal. The Black Bears return to finish the job.
COMBAT β IN ASHES

The battle kicks off immediately. Crimson Desert throws large groups at you from the start, so positioning matters. Don't get surrounded β keep moving and pick your openings.

Your task: rescue three Greymane companions scattered around the camp. You can't wander far β the game teleports you back.
RESCUING OONGKA
Just to the right of your starting position. A burning tree separates him from the fight, leaving you to handle roughly seven Black Bears solo.

Clear out the enemies, then move on.
RESCUING NAIRA
Sprint through the burning trees to reach Naira, the archer. Four or five Black Bears surround her β none carry shields, so attack freely. Stay mobile and strike at openings.
RESCUING YANN

Head southwest to find Yann, the group's hothead. He gets knocked into the river, leaving you to clean up.
This introduces Turning Slash β a powerful area attack that costs Spirit (the green bar near health). You regenerate Spirit by landing hits or using consumables. It's your most valuable resource in tough fights.
BOSS FIGHT: MYURDIN (SCRIPTED LOSS)

After saving all three, Myurdin the Black Bears' leader steps forward. You'll see a "Learning in Progress" prompt β Crimson Desert's observation system lets you learn skills and info just by watching. Watch for this throughout the game.
This fight is unwinnable by design. Fight hard, but don't worry when you fall. A cutscene plays and you're transported to a new location.
NEXT: Unknown Space Walkthrough
Unknown Space Walkthrough
OVERVIEW
After your defeat at Myurdin's hands, you awaken in a surreal dimension called the Corridor of the Void. This quest is entirely puzzle-focused β there's no combat here, but the labyrinthine corridors can be confusing. This guide will lead you back to the surface.
CORRIDOR OF THE VOID

You start in a mysterious void. The path ahead involves some light platforming. Before proceeding, note that you now have access to the full menu system β you can pause and check the Knowledge section under "Others" to review what you've learned about the Greymanes and the world so far.
Move forward and cross the first gap. For the second jump, you'll learn the precision jump mechanic β this lets you target exactly where you want to land. Useful for narrow platforms, though not strictly required here.

On the other side, climb over the wall. Crimson Desert allows you to climb almost any surface as long as you have stamina.

Follow the path until you reach a taller wall β still climbable. Save your stamina by climbing steadily rather than jumping. At the top, you'll find a small hole past a waterfall.
β οΈ Avoid the waterfall β touching it resets you to the checkpoint.

Crouch or roll through the hole to continue. The game will automatically crouch if you approach narrow spaces.
BLINDING FLASH & CONCENTRATING LIGHT

A new ability unlocks here: Blinding Flash. Kliff angles his sword to catch and reflect light. This has two uses:
- β’ Exploration: Reveal points of interest in the environment
- β’ Combat: Temporarily blind enemies
For this puzzle, you need Concentrating Light β hold the ability to focus light onto switches. Think of it like using a magnifying glass to concentrate sunlight. Aim at the switch above the door to open the path forward.
THE LANTERN

Beyond the door, cross the moving platforms over the water. The next area is pitch black β time to learn about the lantern.

The lantern is crucial for exploration. It automatically lights dark areas, and you can focus its beam to highlight important objects. The game equips it automatically during this section, but you can access it anytime via the radial menu.

Focus the lantern on the tubes running along the floor, then follow them to the exit. Step onto the pedestal at the end to leave the Corridor of the Void and return to Pywel.
A NEW BEGINNING

A stranger named Sebastian finds Kliff washed up by the river. He's the fisherman who pulled you from the water after the Greymanes' defeat. Follow him up the hill to his cabin.
Along the way, you can pick up some useful items:
- β’ Meat (recovery item) β on a stump near a lit brazier on the right side of the path
- β’ Bekker Axe β slightly stronger than your current sword
π‘ Tip: There's a dog by the fisherman you can pet!

At the cabin, bandits attack β just two enemies, nothing you can't handle. After defeating them, Sebastian rewards you with an inventory expansion (+3 slots).
Important note on inventory: Crimson Desert has limited storage. The only way to expand it is by completing side quests and favors. Keep an eye on quest rewards for inventory upgrades, and don't be afraid to sell items you don't need.
OPTIONAL EXPLORATION: RIVER ISLAND
Before following Sebastian to Hernand, consider a detour:
- β’ Cross the shallow river to the island where herons gather
- β’ Rush in with your weapon drawn to hunt birds for meat and crafting materials
- β’ On the north side of the island, you'll find a fishing rod β this lets you start fishing before the official tutorial
THE RIDE TO HERNAND

Sebastian offers to guide you to Hernand, the first major settlement. He even provides a horse β a Herspia, the standard breed found throughout Pywel.

Before mounting, check the surrounding field for raspberries, flowers, and items on tree stumps. These can be sold in town. If you find items in breakable containers, smash them with your weapon.
Horses can be upgraded by riding them and building bond β abilities like drifting and double jumps unlock over time.

Follow Sebastian across the bridge to Hernand. The prologue ends here as you enter Chapter 1.
TEMPORARY HOUSING
After arriving, you're given a temporary place to stay. Any loot you fail to collect during battles will appear in the supply chest here. Note that this isn't additional storage for your own items β it's specifically for missed battle rewards.
NEXT: Trials of Kindness Walkthrough β
Chapter 1: The First Encounter

OVERVIEW
Chapter 1 takes place in Hernand, a castle town governed by House Celeste. You'll help local residents with various tasks that teach essential mechanics β from arm wrestling and chimney sweeping to exploring the Abyss and unlocking powerful traversal abilities.
CHAPTER 1 QUEST STRUCTURE
Trials of Kindness
βββ Where Rumors Gather (Hernand Tavern, arm wrestling, merchants)
βββ Mysterious Man (the beggar, sewer exploration)
βββ True Wisdom in Kindness (sewer puzzle, noblewoman)
βββ Heart Beyond Borders (Rulupee's cat Jiji)
βββ Actions Speak Louder Than Words (chimney cleaning)
Traces
βββ Mystical Key (Hernand Castle, Faded Abyss Artifact)
βββ Polar Opposites (Axiom Force tutorial, tube puzzles)
βββ Abyss Without Balance (skybridge puzzles, Force Palm)
βββ Woman in White (Gliding ability unlocked)
KEY UNLOCKS IN THIS CHAPTER
- - Axiom Force β telekinesis for moving and rotating objects
- - Force Palm β concentrated energy blast
- - Gliding β stamina-based aerial traversal
- - Precision Jump β targeted landing for platforming
- - Blinding Flash / Concentrating Light β light-based puzzle solving
After completing both quest lines, Chapter 2: Golden Greed begins immediately.
NEXT: Chapter 2 β Golden Greed
Trials of Kindness Walkthrough
OVERVIEW
This is the first major quest of Chapter 1. Kliff arrives in Hernand searching for information about his lost allies, but a mysterious encounter sends him down an unexpected path. This chapter introduces you to key town facilities and two side objectives that unlock your Abyss powers.
π‘ Recommendation: Stick with the main quest for now to unlock essential abilities before exploring freely.
HERNAND TAVERN

Head to Hernand Tavern β it's marked with a large red X on your map, or just follow the main road. Look for the keg sign and outdoor tables.
Inside, you'll find a guard bragging about his arm wrestling skills. Challenge him to a minigame β one of many activities you'll find throughout Pywel.
**Arm Wrestling Tips:**
- β’ Mash the prompt quickly to build momentum
- β’ Watch for QTE wheel prompts β timing these correctly gives a huge boost
- β’ You must land at least one successful QTE to win
- β’ Failed QTEs cost you advantage
**Before leaving the tavern:**
- β’ Sell any junk items to the merchant
- β’ Purchase an inventory upgrade if you have the gold
- β’ Check the Smithy next door for new equipment
- β’ The orc Rhett sells weapons and armor
THE MYSTERIOUS BEGGAR

Exit the tavern and find children harassing a beggar near the stone fence.
Give the beggar a coin. During the cutscene, he hands you a strange wooden key and vanishes into shadows. You also receive +3 inventory slots.
The beggar's movement reveals a hidden trapdoor. Open it to access the sewers.
SEWER EXPLORATION

Drop down and follow the candlelit path. At the base of the stairs:
**Side path (left):** Leads to a dead end with your first Treasure Chest containing the Grace Plate Helm.
Return to the main path. Some floor sections crumble β precision jumping helps, but regular jumps work too.
At the end, you'll find a tied-up noblewoman calling for help. Untie her to receive:
- β’ Sealed Letter (cannot be opened yet)
- β’ Items on the nearby table (sellable)
Exit the way you came.
TWO OBJECTIVES
You now have two tasks to complete (in any order):
- Heart Beyond Borders (west of tavern)
- Actions Speak Louder Than Words (town outskirts)
π‘ You can track objectives via Journal β Main Quests β select quest β toggle tracking.
HEART BEYOND BORDERS

Location: West of the tavern, near the town square notice board.
A child named Rulupee needs help retrieving their cat, Jiji, from a rooftop.
- Speak to Rulupee
- Climb the stone wall to reach the roof
- Chase and catch Jiji
The child thanks you and invites you to visit again, then disappears in a swirl of flower petals. Strange indeed!
**Reward:** Shai's Pendant (on the ground after they leave)
ACTIONS SPEAK LOUDER THAN WORDS

Location: South of the castle town, past the stone fence.
A tailor and his wife are arguing while smoke billows from their home β the chimney is blocked.
- Speak to the couple to accept the task
- Grab the broom near the door
- Climb to the roof
- Equip the broom via the radial menu (tools slot)
- Stand directly on the chimney and sweep it clean
π‘ Behind the house, you'll find a Palmar Pill on some boxes β this lets you revive after death. Very useful for boss fights!
**Rewards:**
- β’ Lentils, Apples
- β’ Hernandian Attire (important for later)
- β’ +3 inventory slots
**Bonus:** Helping townsfolk increases your Hernandian Contribution level, which unlocks special rewards.
NEXT: Traces Walkthrough β
Traces Walkthrough
OVERVIEW
This quest takes you into Hernand Castle and introduces your core Abyss abilities: Axiom Force (telekinesis), Force Palm (energy blast), and Gliding. These powers are essential for exploration and combat throughout the game.
ENTERING HERNAND CASTLE
Start by picking up the Engraved Key from the ground after completing Trials of Kindness.
Tip: Before heading to the castle, climb the nearby tower and ring the bell to clear fog from your map and reveal points of interest.
Approach Hernand Castle's gate. You'll be denied entry due to your appearance, but the Hernandian Attire from the previous quest allows you through.
Inside the castle:
- - Pass the Contribution Shop (spend points on armor and items; points are limited but you can sell items back to recover them)
- - Enter the main hall, go upstairs
- - Ignore the second set of stairs, head past the two guards into the hall
- - Find the room with wooden doors and a chandelier; enter the first door on the left
- - Open the glowing treasure chest for the Faded Abyss Artifact
- - Step through the glowing gateway into the Abyss
THE ABYSS & AXIOM FORCE

Inside the Abyss, activate the stone pedestal (Abyss Nexus = fast travel point). A white bird grants you Axiom Force, which is essentially telekinesis. Think Ultrahand from Tears of the Kingdom.

First Puzzle: To the right of the tower, tubes run through the grass with two circular stone plates. Use Axiom Force to rotate them. Grab the outer rim (not center) for easier rotation. Align the blue lines with the tubes to open the tower door.
SKYBRIDGE PUZZLES

After talking to the wizard in the tower, you need to repair a skybridge:
- Walk through the triangular gate
- Use Axiom Force to grab the circular switch on the wall
- Rotate slowly until you find the sweet spot (sound + visual cue confirm alignment)
- Jump across the floating platforms to a grassy area
- Use the pedestal to warp to the next section
- Activate the second Abyss Nexus for fast travel
FLOATING POWER CORE PUZZLE

A power core floats above a blocked pit. Use Axiom Force to grab the blue electric cube floating above and drag it onto the stone pedestal on the side. The nearby lantern serves as a reference for correct placement. Once positioned, the floor unblocks.
ABYSS CELL & FORCE PALM

Combine the Abyss Cell:
- Use Axiom Force to grab the floating electric brick
- Carry it to the highlighted spot on the wall
- Observe the hologram to learn Force Palm (concentrated energy blast)
Activate the Power Supply:
- - Climb onto the giant wheel on the wall
- - Use Force Palm while clinging to the wheel to spin it
- - Climb stairs and claim the Abyss Artifact
WHITE CROW & GLIDING

White Crow the Witch appears and grants the Gliding ability. Kliff leaps from the sky island, giving you a perfect test flight. Gliding costs stamina. Upgrades (speed boost, aerial dodge) unlock with more Abyss Artifacts.
WHAT TO DO NEXT
All basic abilities are now unlocked. You can freely explore:
- - Fishing, Horse Taming, Crime mechanics
- - Hernand Commissions and side quests
- - Mine Iron Ore and Copper Ore for upgrades
- - Buy a pickaxe and start scanning cliffs
Return to Hernand to complete this quest and begin Chapter 2: Golden Greed.
NEXT: Unexpected Gift Walkthrough
Traces Walkthrough β Crimson Desert Main Quest Guide
OVERVIEW
This quest takes you into Hernand Castle and introduces your core Abyss abilities: Axiom Force (telekinesis), Force Palm (energy blast), and Gliding. These powers are essential for exploration and combat throughout the game.
ENTERING HERNAND CASTLE
Start by picking up the Engraved Key from the ground after completing the Trials of Kindness quest.
π‘ Before heading to the castle, climb the nearby tower and ring the bell β this clears fog from your map and reveals points of interest.
Approach Hernand Castle's gate. You'll be denied entry due to your appearance β but the Hernandian Attire from the previous quest allows you through.
**Inside the castle:**
- β’ Pass the Contribution Shop (spend points on armor and items)
- β’ Contribution points are limited, but you can sell items back to recover them
- β’ Enter the main hall and follow the stairs up
THE ABYSS NEXUS
In the castle, find the room with a glowing treasure chest containing the Faded Abyss Artifact. Step through the glowing gateway to enter the Abyss.
Once inside, walk forward and activate the stone pedestal β this is an Abyss Nexus, a fast travel point. These are hidden throughout Pywel and very hard to find.
AXIOM FORCE

A white bird grants you Axiom Force β think of it as telekinesis, similar to Ultrahand from Tears of the Kingdom. You can move and rotate objects to solve puzzles.
**First Puzzle:** To the right of the tower, you'll see tubes running through grass with two stone plates connecting them.

Use Axiom Force to rotate the circular stone plates. Grab the outer rim (not the center) for easier rotation. Align the blue lines with the tubes to open the tower door.
SKYBRIDGE PUZZLES
After talking to the wizard in the tower, you need to fix a skybridge.
Walk through the triangular gate and use Axiom Force to grab the circular switch embedded in the wall. Rotate it slowly β you're looking for a "sweet spot" where the next platform activates. A distinct sound and visual cue confirm correct alignment.
**Jump across floating platforms** until you reach a grassy area. Climb to the top, then use the pedestal to warp to the next section.
**Second Abyss Nexus:** Activate it for a fast travel point.
FLOATING POWER CORE PUZZLE

A power core floats above a pit. The floor is blocked β drop down to find a solution below.
Use Axiom Force to grab the blue electric cube floating above. Drag it onto the stone pedestal on the side of the pit. Use the nearby lantern as a reference for correct placement.
Once positioned correctly, the floor unblocks.
ABYSS CELL & FORCE PALM
Combine the Abyss Cell:
- Use Axiom Force to grab the floating electric brick
- Carry it to the highlighted spot on the wall
- Observe the hologram to learn Force Palm (concentrated energy blast for puzzles and combat)

**Activate the Power Supply:**
- β’ Climb onto the giant wheel on the wall
- β’ Use Force Palm while clinging to the wheel to spin it
- β’ This powers the entire system
Climb the stairs to claim your Abyss Artifact β these are critical upgrades that permanently boost your abilities.
WHITE CROW & GLIDING
A mysterious woman in white, White Crow the Witch, appears and grants you the Gliding ability.
Kliff jumps off the sky island β use this chance to test gliding. It consumes stamina, and you can unlock upgrades like speed boost or aerial dodge with more Abyss Artifacts.
WHAT TO DO NEXT
With all basic abilities unlocked, you can now explore freely:
- β’ Learn Fishing and Horse Taming
- β’ Discover Crime mechanics (stealing, pickpocketing)
- β’ Complete Hernand Commissions
- β’ Find Watch and Learn skill locations
- β’ Mine Iron Ore and Copper Ore for upgrades
Return to Hernand to complete this quest and begin Chapter 2: Golden Greed.
NEXT: Unexpected Gift Walkthrough β
Chapter 2: Golden Greed

OVERVIEW
Chapter 2 expands the scope significantly. Kliff returns from the Abyss, tackles bandit outposts, uncovers the corruption behind the Goldleaf Merchant Guild, and faces two major boss fights. This chapter also introduces many open-world systems: cooking, crafting, the Visione helmet, Memory Fragments, and the crime system.
CHAPTER 2 QUEST STRUCTURE
Unexpected Gift
βββ Where the Light Leads (Lioncrest Watchtower liberation)
βββ Memory Fragment (Visione helmet)
βββ Reunion (Rulupee, Nature's Grasp & Focus abilities)
Hernand in Chaos
βββ For Honor (Boss: Matthias β first real boss fight)
βββ Awestruck (meeting Barden Middler)
βββ Shadow Cast Over the River (Springtide Mill liberation)
βββ Where Misery Gathers (4 sub-quests, any order):
βββ Trial After Trial (cattle theft, Memory Fragments)
βββ The Man Trapped in the Mire (Grimrak's shop, masks & keys)
βββ Missing Companion (Bloomwood Ranch, Wooly the sheep)
βββ Secrets Hidden in the Dark (Boris, cave investigation)
The End of Greed
βββ The Dark Veil (Goldleaf Tradepost, Shakatu)
βββ The Flames of Greed (burning house rescue)
βββ Kidnapped Healer (Hubert rescue, Peonies for Palmar Pills)
βββ Rebellion or Revolution (Shakatu's soldiers)
βββ Cheers Echoing from the Edge (Boss: Kailok the Hornsplitter)
KEY UNLOCKS IN THIS CHAPTER
- - Pump Kick β guard-breaking charged kick (learned from Matthias)
- - Nature's Grasp β lift heavy objects
- - Focus β regenerate Spirit without items
- - Evasive Roll β dodge after being hit (learned from Kailok)
- - Visione Helmet β view Memory Fragments
- - Crime System β masks, stealing, bounties
REWARD: Seal of Greed (better prices with Goldleaf merchants)
NEXT: Chapter 3 β Howling Hill
Unexpected Gift Walkthrough
OVERVIEW
Kliff returns from his first Abyss excursion to tackle a bandit outpost and discover two powerful new abilities. This quest also introduces the Visione helmet and Memory Fragments system.
LIONCREST WATCHTOWER

Before heading out, check Kliff's skill tree β respec is cheap (Faded Abyss Fragments), so experiment freely.
Tip: Prioritize Stamina upgrades. Most traversal abilities require 200 minimum.
The watchtower is west of Hernand, occupied by bandits. Prepare by stocking healing items from the Hernand Inn or hunting deer in the nearby woods.

Liberating the outpost:
- - A percentage meter appears above the minimap
- - Kill bandits to drop it to zero; survivors flee when morale breaks
- - Stealth isn't viable here due to sheer numbers
- - Use the front entrance as a chokepoint to avoid getting swarmed
- - You can retreat and return later if overwhelmed
Loot the fallen bandits β Bandit Cloth Armor is worth a few Silver at shops.

To enter the tower, burn away the vines blocking the entrance. Options:
- - Hold an arrow over the nearby brazier, then shoot a fire arrow at the vines
- - Use Concentrating Light with your sword
THE VISIONE HELMET

Inside the tower's upper floor, pick up the golden helmet β the Visione. This lets you see Memory Fragments, echoes of past events scattered across Pywel.
To use it:
- Use your lantern to illuminate faded holograms
- Open the radial wheel and find the Visione in the armor tab
- Select and play the Memory Fragment
Memory Fragments appear everywhere in the world, not just during quests. Keep the Visione handy.
REUNION WITH RULUPEE

Head back to the courtyard to find Rulupee (the child from the cat quest in Hernand). Follow her cat up the hillside to a flowery field overlooking the city, then into stone ruins nearby.

New abilities unlocked:
- - Nature's Grasp β lift extremely heavy objects (watch the hologram demonstration, then lift the stone wall)
- - Focus β regenerate Spirit without items (vulnerable during use, best for exploration)
STONE PAD PUZZLE

Behind the wall are three stone pads. Use Force Palm (not Axiom Force) to punch them. Hitting one shifts the others, so keep striking until all three connect and the blue power line runs from one side to the other. Use Focus to regenerate Spirit if needed.
Reward: Abyss Cresset from the pedestal outside. These are found throughout Pywel via environmental puzzles, and each one yields an Abyss Artifact.
Approach Rulupee at the cliff to complete the quest. Reward: Palmar Pill.
Return to Hernand to begin Hernand in Chaos.
NEXT: Hernand in Chaos Walkthrough
Hernand in Chaos Walkthrough
OVERVIEW
The longest quest so far. Hernand opens up with multiple sub-quests tackled in any order. You'll face your first real boss (Matthias), liberate an outpost, and help various townsfolk across the region. This guide covers every objective efficiently.
FOR HONOR β BOSS BATTLE: MATTHIAS

Stock up on healing items before approaching the knight in Hernand's town square. He challenges Kliff to a duel.

Matthias Strategy:
- - Two-phase fight with a QTE transition between phases
- - Armed with a massive greatsword plus unarmed kicks
- - Regular sword slashes CAN be blocked; kicks and red-glowing attacks CANNOT
- - Observe his opening kick to learn Pump Kick β a charged two-footed kick that breaks guard
- - Play defensively: block, retaliate, dodge unblockable attacks (red glow = dodge now)
- - Use Pump Kick to create openings, then punish with heavy attacks
- - Phase 2 follows the same patterns β stay calm and repeat
Tips:
- - Palmar Pills refund if you fully wipe, so use them freely
- - Invest early Abyss Artifacts in damage or health upgrades
AWESTRUCK β MEETING BARDEN MIDDLER
After defeating Matthias, speak to the armored man nearby. Barden Middler, marshal of Hernand, asks you to clear bandits from Springtide Mill.
IMPORTANT STOPS BEFORE LEAVING TOWN

Smithy (near Matthias fight): Buy/reinforce weapons and armor
Renee the Butcher (south): Buy meat, use her cooking pot
Tip: Greet each vendor when you visit β builds Trust, eventually expanding their inventory for your future Greymane Camp.
Optional β Renee's Request: She asks you to make 3 Fish Porridge (exact recipe, no variants like "Filling" or "Modest"). Rewards inventory expansion.
LIBERATING SPRINGTIDE MILL

Ride south to find a dozen+ Bleed Bandits occupying the mill.
Strategy:
- - Don't charge in β engage small groups at a time
- - Sneak-assassinate or arrow-snipe one to start with advantage
- - Use Pump Kick near cliffs for easy environmental kills
- - Once liberated, check the notice board for 4 sub-quests (any order):
- Trial After Trial
- The Man Trapped in the Mire
- Missing Companion
- Secrets Hidden in the Dark
Tip: Use Abyss Nexus fast travel + gliding for quick transportation.
TRIAL AFTER TRIAL

A cattle theft at a farm south of Hernand. Talk to Bremer, then ride to the gossiping herbalists who know where to find the stolen cows.
At the fork across the bridge: Collect a Sealed Abyss Artifact (purple dice icon on minimap). These reward skill points for completing gameplay challenges.
Clear the bandit camp (small groups, spread out). Then:
- - Loot bandits for valuables
- - Skin dead cows for meat, bones, and hide
- - Use lantern on the campfire to reveal a Memory Fragment (use Visione to play it)
- - Sharpen weapons at the Grindstone (temporary damage boost)
- - Check boxes near Grindstone for a Palmar Pill
Return to Bremer. Reward: 5 Thin Hides + Hernandian Contribution.
THE MAN TRAPPED IN THE MIRE

Head to Capra Pasture, speak to the shepherd. Another bandit retrieval.
Along the way: Two shops on a cliff overlooking the river:
- - Livestock Fence β sell stolen animals
- - Grimrak's Back Alley Shop β buy a Mask (required for crimes) and Keys (universal lock picks)
Only 3 bandits below. Use lantern to find Memory Fragment, then search crates for a Mysterious Elixir bottle (break crates if needed) and a Palmar Pill. Return to Ibano. Reward: 5 Cloth Pieces.
MISSING COMPANION

Detour: Hernand Dyehouse (east along the river)
- - Dye recipes let you customize armor colors and materials
- - Unlock recipes by finding dye bottles in the world or Improvising at a Cauldron
- - Typical dye recipe: 10 flowers + 3 bugs (type A) + 3 bugs (type B)
At Bloomwood Ranch, find a crying child missing their sheep Wooly. Speak to herders across the road for the bandit camp location (south across the river).
At the camp:
- - Clear bandits, rescue Wooly
- - Collect all the meat (bandits stockpiled stolen livestock)
- - Palmar Pill on a wooden table by sheep pen
- - Small chest on ground (requires Mask to open β technically theft)
Crime system: Minimap turns red when committing crimes. Stay hidden until it clears. Ride Wooly back to the boy.
SECRETS HIDDEN IN THE DARK

Investigate a fake "Greymane" named Boris south of Hernand. He's clearly a drunkard, but follow him on horseback to a bandit camp.
At the fork past Bloomwood Ranch: Another Sealed Abyss Artifact near the wooden signposts.
Boris leads you to bandits near a cave. He leaves to get guards while you fight.

Combat tips:
- - No shields/armor but aggressive with dual axes
- - Watch for red flash on Kliff's shield = unblockable attack incoming
- - Use heavy attacks when Spirit is full to thin the group
- - Track unlooted corpses via gray X icons on minimap
Inside the cave (no enemies):
- - Skin dead animals for Fleece (rare upgrade material for cloth/leather armor β keep it!)
- - Palmar Pill on ledge behind campfire
- - Collect all meat from the left side
- - Memory Fragment at campfire (use lantern + Visione)
Report to guards outside to complete the quest.
After finishing all 4 notice board quests, proceed to The End of Greed.
NEXT: The End of Greed Walkthrough
The End of Greed Walkthrough
OVERVIEW
The final stretch of Chapter 2. Kliff investigates the Goldleaf Merchant Guild's corruption, rescues a kidnapped healer, and faces Kailok the Hornsplitter β the chapter's climactic boss fight.
THE DARK VEIL

Head to the Goldleaf Tradepost, down the road from the farms. Watch for Sealed Abyss Artifacts along the way (purple minimap icons).
A goblin named Shakatu explains the Goldleaf Merchants Guild situation β someone's pulling strings at the top, but an emergency demands immediate attention.
THE FLAMES OF GREED

Talk to the people on the road. A healer's house is being torched by bandits because he refused to cooperate with the Goldleaves.
Before heading out: Another Sealed Abyss Artifact at the fork. Don't forget to check challenges attached to each one in your inventory and claim rewards manually.
At the burning house:
- - Use Nature's Grasp to lift the charred logs blocking the door
- - Timer is generous but real β rush inside and carry Marten to safety
- - Reward: Abyss Artifact
Hubert the healer has been kidnapped over a mysterious stone. Time to rescue him.
KIDNAPPED HEALER

Ride west. Along the way:
Unicorn Cliff base: Small bandit group with easy loot (basic weapons to sell later).
Looted wagon: Another Sealed Abyss Artifact nearby. You can steal wagon contents with a mask equipped but beware the crime system.
Hubert's bandit camp is small β sneak up for a free assassination before fighting.

Important: The area is full of Peonies (bright pink flowers). Stock up if you have inventory space β these are needed to craft Palmar Pills later.
After clearing the camp: Untie Hubert, grab the Palmar Pill by the barrels, check the notice board for any new side quests.
REBELLION OR REVOLUTION

Return to Shakatu. Cook food at the camp before leaving β big fight ahead.
Shakatu's soldiers attack (miscommunication). Only 5 enemies but heavily shielded. Counter options:
- - Grapple attacks and shield bashes (best counter)
- - Spam heavy attacks to break guard
- - Well-timed parries for stagger openings
BOSS BATTLE: KAILOK, THE HORNSPLITTER

Prepare: Stock up on food, consider upgrading gear at the Smithy. Buy Iron/Copper from vendors if you haven't mined any.
Phase 1 β Reaching the Camp:
Head to Hornsplitter's camp on Unicorn Cliff. Large goblin squad at the entrance.
- - Use the cliff edge for environmental kills (Pump Kick, grapples)
- - Turning Slash hits multiple unshielded goblins
- - Coin purse icon on dropped gear = valuable vendor trash
Warning: Goblins inside the camp are civilians. DO NOT attack them unless you want a massive bounty.

Phase 2 β Boss Fight:
Kailok's moveset:
- - Dances around the arena, creates distance, launches linear AOE attacks
- - Forward slash + overhead strike combo (blockable with shield)
- - Jump slam (unblockable β watch for red shield flash, dodge roll to evade)
Strategy:
- - Keep shield raised to track Kailok's movement
- - Sidestep AOE attacks in a zig-zag pattern toward him
- - Punish his blockable combos with quick counter-attacks
- - Heavy attacks and skills build stagger (yellow meter under HP)
- - Fill the stagger meter for a finisher opportunity
- - New ability learned during fight: Evasive Roll (dodge after being hit)
Reward: Seal of Greed (better prices with Goldleaf merchants). Shakatu takes over the guild.
Chapter 2 complete! Story continues in Chapter 3: Howling Hill.
Chapter 3: Howling Hill (Overview)
Chapter 3 marks a turning point in the story. After saving the Goldleaf Merchant Guild in Chapter 2, the Greymanes are rewarded with land near Howling Hill to establish their base of operations. This chapter focuses on camp building, reuniting scattered companions, and confronting the mysterious Reed Devil.
MISSIONS IN THIS CHAPTER
- Homecoming β Reunite with old Greymane members and establish the camp at Howling Hill
- The Face Beneath the Mask β Investigate Glenbright Manor and battle the Reed Devil
- Pioneering β Expand the camp and bring the Greymanes back together
COLLECTIBLES
- - Recipe: Clear Soup Dish (during Homecoming)
- - Crafting Book: World Two-Handed Weapon Collection Vol. 1 (during Face Beneath the Mask)
- - Special Equipment: Sunset Reed Cloth Gloves (Reed Devil boss drop)
- - Abyss Artifact: x1 (during Pioneering)
BOSS FIGHT: REED DEVIL
The Reed Devil is fought at the summit of Icemoor Mountain. It uses relentless slash combos β parry with your shield or stagger it with Blade Flash. Two health bars, no devastating screen-wide attacks. Destroy 5 totems between phases to progress.
Image credits: GamerSky.com
Homecoming Walkthrough
Homecoming Walkthrough
Recipe: 1
Quest Chain: Old Friends β First Steps of Rebuilding β For a New Journey β Reward for Hard Work β Return of Comrades β Nostalgic Cursing (Sanatorium Infiltration)
IMPORTANT: Stock up on healing food before starting this mission chain β the sanatorium section involves stealth and potential combat.
---
OLD FRIENDS
Head to the map marker in Hernand town. You'll find a group of beggars gathered together.

Image credit: GamerSky.com
Approach to trigger a cutscene β one of them turns out to be an old Greymane companion.
FIRST STEPS OF REBUILDING
Travel to the Serkis Mansion in Hernand. Speak with the NPC at the mansion entrance.

Image credit: GamerSky.com
Enter for a cutscene. As a reward for saving the merchant guild, you're granted land near Howling Hill to establish a base.
Follow the soldiers on horseback to Howling Hill. You'll meet Baden Midler and Damiane, who will be living at the camp.

Image credit: GamerSky.com
FOR A NEW JOURNEY β CAMP BUILDING
Workers arrive and the map shows 4 building objectives:

Image credit: GamerSky.com
Task 1 β Hammer the pillars: Pick up the hammer from the table. Hit each of the 4 marked pillars 3 times.

Image credit: GamerSky.com
Task 2 β Move the cart: Use the pickaxe to break the rocks, then push the cart into the tent. No Axiom Force needed.

Image credit: GamerSky.com
Task 3 β Carry the sacks: Move 3 burlap sacks to the nearby rack.

Image credit: GamerSky.com
Task 4 β Plant the flag: Use Axiom Force (pull) to grab the flag, aim at the bracket, and plant it.

Image credit: GamerSky.com
REWARD FOR HARD WORK
After all 4 tasks, workers gather for a meal. Check the table on the right β pick up the recipe "Clear Soup Dish." Cook 2 servings with the ingredients on the table, then approach the workers.

Image credit: GamerSky.com
RETURN OF COMRADES
Ride to the marker southwest of Hernand. Talk to Marius and escort him back to Howling Hill.


Image credit: GamerSky.com
Two more Greymane companions are waiting at camp. Watch the reunion cutscene.

Image credit: GamerSky.com
NOSTALGIC CURSING β SANATORIUM INFILTRATION
Marius mentions a companion at a sanatorium to the east.

Image credit: GamerSky.com
At the sanatorium entrance, DO NOT go in the front. Follow the left wall around the building.

Image credit: GamerSky.com
Find the gap in the right wall near the patient area. Climb the stairs to the rooftop.

Image credit: GamerSky.com
Cross the roof, enter the corridor. Patients fighting on the right β approach to trigger a cutscene. Jahn, a Greymane companion, is here. Follow him out.

Image credit: GamerSky.com
Jahn takes a carriage β just leave when it stops.

Image credit: GamerSky.com
Image credits: GamerSky.com
The Face Beneath the Mask Walkthrough
The Face Beneath the Mask Walkthrough
Crafting Book: 1
Special Equipment: 1
Quest Chain: Return β Traces Left in the Manor (Puzzle) β An Inhuman Existence β Seeds of Unease β Blood Battle with the Devil (Boss Fight)
WARNING: This mission involves multiple combat encounters and a boss fight. Stock up on healing food and Palmar Pills before starting.
---
RETURN
After rescuing Jahn, return to Howling Hill camp and enter the black tent to trigger a cutscene. You learn that Nela and Andrew, who were sent on a separate mission, have gone missing. Head to the map marker to investigate.

Image credit: GamerSky.com
TRACES LEFT IN THE MANOR β GLENBRIGHT MANOR PUZZLE
Enter Glenbright Manor. Clear the enemies in the courtyard, then proceed into the main hall.
In the main hall, look to the right β beside the staircase at the far end is a painting hiding a secret wall. Walk through it to find the "Grace Manor Basement Key."


Image credit: GamerSky.com
Go upstairs to the second floor. Directly ahead at the top of the stairs, check the left side of the bookshelf to pick up the "Ruby-Hilted Golden Dagger."

Image credit: GamerSky.com
In the middle of the corridor, open the wardrobe (marked as "1") and interact with the wheel inside to direct a beam of light toward position "2." This reveals the "Sapphire-Hilted Golden Dagger" at position "3."

Image credit: GamerSky.com
Enter the room at the end of the second floor corridor. First, interact with the memory fragment in the center.
At the desk: pick up the "Grace Manor Iron Door Key" on the left, "Count Grace's Journal" in the center, and "World Two-Handed Weapon Collection Vol. 1" (crafting book) from the right bookshelf.

Image credit: GamerSky.com
Talk to the survivor lying on the left, then approach the fireplace on the left side of the room. Insert both golden daggers into the slots β this opens a secret entrance to the basement on the right.

Image credit: GamerSky.com
In the basement, check the right room's floor to find the "Hot Air Balloon Blueprint."

Image credit: GamerSky.com
AN INHUMAN EXISTENCE
Leave the manor. Use your lantern to illuminate the surroundings β you'll see a yellow thread trail. Follow it.
You'll encounter a wave of enemies along the way. Follow the thread to a house where Nela and the other companions are hiding with the manor's owner.

Image credit: GamerSky.com
SEEDS OF UNEASE & THE REED DEVIL BOSS FIGHT
After the cutscene, raise your lantern again and follow the yellow threads toward Icemoor Mountain summit.
Along the way, you'll see countless spinning banners β these summon waves of enemies. The Reed Devil itself will appear multiple times alongside the smaller enemies.
Reach the summit marker and interact with the altar to trigger the boss fight.

Image credit: GamerSky.com
REED DEVIL BOSS STRATEGY
The Reed Devil attacks with relentless slash combos. Two effective strategies:
- Shield Parry β Use your shield to parry during the enemy's combo chains
- Sword Flash β Use Blade Flash during gaps in its attacks to stagger it
The boss has two health bars. Its attack patterns don't change dramatically between phases, and it has no devastating screen-wide attacks. With enough healing food, this fight is manageable.

Image credit: GamerSky.com
When the first health bar is depleted, 5 totems appear around the arena. Destroy all totems quickly to expose the boss's second health bar. Watch for the boss's attacks while destroying them β don't take unnecessary damage.
Defeating the Reed Devil rewards the special equipment "Sunset Reed Cloth Gloves."

Image credit: GamerSky.com
Image credits: GamerSky.com
Pioneering Walkthrough
Pioneering Walkthrough
Abyss Artifact: 1
Quest Chain: A Welcome Downpour β Scattered Comrades β The Silent Hand β Busy Howling Hill β Greymanes Reunited
---
A WELCOME DOWNPOUR
Return to the Howling Hill camp and enter the black tent to trigger a cutscene. The chapter continues after the scene.

Image credit: GamerSky.com
SCATTERED COMRADES
Talk to Marius outside the tent. He tells you there are reports of companions at a sawmill nearby.

Image credit: GamerSky.com
The sawmill is just southeast of Howling Hill β a very short ride.

Image credit: GamerSky.com
At the sawmill, talk to the two armed men. They turn out to be Greymane companions. Complete the cutscene to receive an Abyss Artifact (skill point).

Image credit: GamerSky.com
THE SILENT HAND β CAMP MANAGEMENT
Return to Howling Hill. Approach the shrine near the camp and interact with the dragon head on its left side. Read "Shakalp's Letter" to unlock Camp Missions.

Image credit: GamerSky.com
Open the map, set the filter to "All," select the Howling Hill icon, and press "View Details."

Image credit: GamerSky.com
In the mission list, select "Expand Howling Hill Camp" and assign mercenaries Luke and Ronald. Camp missions run on a progress timer β start it and go do other things while it completes.

Image credit: GamerSky.com
GREYMANES REUNITED
Return to camp once the expansion is done. A final cutscene plays, completing Chapter 3.

Image credit: GamerSky.com
Image credits: GamerSky.com
Chapter 4: The Price of Knowledge β Overview
Chapter 4 shifts focus to the mysterious Shai technology. Kliff repairs ancient cauldrons, competes in gladiatorial and archery contests, and eventually ventures into Scholastone Institute to uncover forbidden knowledge β culminating in a boss fight and the discovery of the Star Tower.
MISSIONS IN THIS CHAPTER
- The Mysterious Cauldron β Repair Gilden Pottery Workshop's magical cauldrons through puzzles
- Daily Life β Arena fistfight + archery competition
- Forbidden Knowledge β Explore Scholastone Institute, defeat the Tenebrum boss, solve the Star Tower puzzles
COLLECTIBLES
- - Book: Story of the Knowledge Helmet (Forbidden Knowledge)
- - Book: Star Constellation Research Journal (Forbidden Knowledge)
- - Alchemy Recipe: Platinum (Forbidden Knowledge)
- - Crafting Book: World Ranged Weapon β Gun Collection Vol. 3 (Forbidden Knowledge)
- - Abyss Artifact: x1 (after Tenebrum boss)
BOSS FIGHT: TENEBRUM
A gaseous entity fought at Scholastone. Physical attacks don't work β you must climb pillars around the arena, jump toward the boss, and use Force Palm in mid-air. Pure mechanics fight.
Image credits: GamerSky.com
The Mysterious Cauldron Walkthrough
The Mysterious Cauldron Walkthrough
Quest Chain: Gilden Pottery Workshop β Repair the Great Cauldron β The Cauldron's Mysterious Power β The Cauldron's Purpose
---
GILDEN POTTERY WORKSHOP
Follow the quest marker to meet a dwarf wearing a Visione helmet. Talk to him to begin the quest.

Image credit: GamerSky.com
CAULDRON 1 β SYMBOL ALIGNMENT PUZZLE
Your first task is repairing the main cauldron. There's a lever with 3 gear positions, each controlling one of the 3 rotating discs on top of the cauldron.
Switch between gear positions and push the rod to rotate each disc. Align all 3 disc symbols with the glowing symbol in the center of the cauldron.

Image credit: GamerSky.com
When all 4 symbols glow blue, the alignment is correct. If nothing changes, the symbol is wrong or not properly aligned β keep adjusting.

Image credit: GamerSky.com
REPAIRING THE REMAINING 3 CAULDRONS
After the first repair, 3 more cauldrons are marked on the map. We'll tackle them in order:

Image credit: GamerSky.com
CAULDRON 2 β PIPE RECONNECTION
This cauldron just needs its pipe reconnected. Find the broken pipe near the yellow-painted rod on the cauldron. Interact to reconnect it, then push the rod left to restart the cauldron.


Image credit: GamerSky.com
CAULDRON 3 β AXIOM FORCE ASSEMBLY
This cauldron has been blown apart. Use Axiom Force to grab the scattered fragments and reassemble it like a jigsaw puzzle.
First, find a fragment with openings on both top and bottom β match it to the cauldron's broken edge:

Image credit: GamerSky.com
Drag it into position with Axiom Force:

Image credit: GamerSky.com
Next, find a short piece with a sealed top (ventilation cap):

Image credit: GamerSky.com
Once assembled, stand on top and jump, then use Force Palm downward to lock it in place:

Image credit: GamerSky.com
CAULDRON 4 β FUEL ORBS
This cauldron needs fuel β blue energy orbs scattered around the area. Use Axiom Force to pull each orb and deposit it into the circular pipe beneath the cauldron.

Image credit: GamerSky.com
The orb locations are marked on the minimap. Two tricky ones: one is embedded in a statue's eye, and another is at a cave entrance.

Image credit: GamerSky.com
THE CAULDRON'S PURPOSE
After all repairs, talk to the NPC and skip time when prompted. Push the railing β steam bursts from the center periodically. Push all the way to the end, and the cauldron launches into the air. Pick up the fallen cauldron.


Image credit: GamerSky.com
Head to the next marker, talk to the NPC, and follow the on-screen prompts to capture the iron ball in the cauldron. Quest complete.

Image credit: GamerSky.com
Image credits: GamerSky.com
Daily Life Walkthrough
Daily Life Walkthrough
No collectibles.
Quest Chain: Arena Riot Incident β Skilled Archery
---
ARENA RIOT INCIDENT
Return to Howling Hill and talk to Andrew in front of the black tent. He tells you Jahn got himself detained at the arena.

Image credit: GamerSky.com
Ride with Dwayne to the arena. Before entering, open your inventory and unequip weapons from your quick slots (keep your held weapon β just clear the shortcuts).
Talk to the arena host to begin the fistfight tournament. The fights are straightforward β most opponents can be beaten with aggressive punching. For tougher opponents, tap block frequently and counter-attack.
Win 3 consecutive rounds, then ride the newly-freed Jahn back to Howling Hill.

Image credit: GamerSky.com
SKILLED ARCHERY
At Howling Hill, talk to Nela and companions. Ride with them to the archery range near Hernand.

Image credit: GamerSky.com
Talk to the host to enter the archery competition. Targets pop up randomly β shoot them faster than your opponent. First to hit 10 targets wins.

Image credit: GamerSky.com
Image credits: GamerSky.com
Forbidden Knowledge Walkthrough
Forbidden Knowledge Walkthrough
Books: 1 | Alchemy: 1
Quest Chain: Erostin's Message β Scholastone β The Right Path β Gate to Another World β Star Tower β Obsession and Madness β Descending Shadow
---
EROSTIN'S MESSAGE
Head to the marked location in Hernand. An NPC forces a letter on you β read "Erostin's Letter" to trigger the next objective.

Image credit: GamerSky.com
SCHOLASTONE INSTITUTE
Go to the marked building's second floor and talk to the NPC. He sends you to a researcher and gives you a researcher's outfit.

Image credit: GamerSky.com
Travel to the map marker on the left, equip the researcher outfit, enter the institute, and talk to the Dean on the bridge. Follow him to the next location.

Image credit: GamerSky.com
THE RIGHT PATH β ENERGY BLOCK PUZZLE
After the conversation, skip time when prompted. Check the minimap for square icons β these are energy blocks.
Each block has a pillar nearby. Use Axiom Force to move the block into the square slot on the pillar, then hit the pillar with Force Palm to drive it in.


Image credit: GamerSky.com
Then jump off the right edge of the area and glide down to the lower level:


Image credit: GamerSky.com
GATE TO ANOTHER WORLD β SYMBOL PUZZLE
At the lower level marker, interact with the door. Click the blocks in the order shown below to solve the seal:

Image credit: GamerSky.com
Return to the upper level. Use Axiom Force to pull the black orb in the center β this triggers the boss fight.

Image credit: GamerSky.com
NEW MECHANIC: BRILLIANCE REFLECTION β SPOT WEAKNESS
A new system unlocks: during Brilliance Reflection (light parry), press the additional button shown in the tutorial to identify enemy weak points.

Image credit: GamerSky.com
BOSS: TENEBRUM
Tenebrum appears as a gaseous entity. Regular attacks deal NO damage β this is a pure mechanics fight.
Strategy: Climb the pillars around the arena, jump toward the boss, and use Force Palm in mid-air to strike it. This is the only way to deal damage.

Image credit: GamerSky.com
After defeating Tenebrum, you receive a key to the Star Tower. Pick up the Abyss Artifact next to the Dean.

Image credit: GamerSky.com
COLLECTIBLES ROOM
Before heading to the Star Tower, follow the path shown below to a side room:

Image credit: GamerSky.com
Inside, find "Story of the Knowledge Helmet" and "Star Constellation Research Journal" on the desk. The Contribution Shop is on the right side.

Image credit: GamerSky.com
Climb to the second floor: left bookshelf has the alchemy recipe "Platinum," right bookshelf has "World Ranged Weapon β Gun Collection Vol. 3."


Image credit: GamerSky.com
STAR TOWER
Exit the room and follow the red path up the stairs to the Star Tower entrance. Use the Dean's key to enter.

Image credit: GamerSky.com
STAR TOWER PUZZLE 1 β STONE TABLETS
To ride the central elevator, solve the seal puzzle first. Ignore the center puzzle initially:
- Go to the left room β push the panel on the right door to get a "Stone with Pattern"
- Go to the right room β push panels on both doors for 2 more stones

Image credit: GamerSky.com
Return to the center and insert all 3 stones into the 3 marked slots:

Image credit: GamerSky.com
STAR TOWER PUZZLE 2 β WALL PANELS
Climb the walls and grab the panels at the top β hang on them and slide down. Each track has 4 panels.

Image credit: GamerSky.com
Arrange the panels in order: 1, 2, 4, 3. Take the elevator to the top.

Image credit: GamerSky.com
SANCTUARY OF INSIGHT
At the top, activate the marker at the entrance, then jump to the opposite platform and climb to the peak.

Image credit: GamerSky.com
Find the glowing white disc on the ground. Stand on it, jump, and use Force Palm downward twice to activate the mechanism.
A mysterious figure appears, blows you off the tower, and destroys the Abyss Artifact.

Image credit: GamerSky.com
Return to Howling Hill and enter the black tent for the chapter-ending cutscene.

Image credit: GamerSky.com
Image credits: GamerSky.com
Chapter 5: Uninvited Guests β Overview
Chapter 5 is the most combat-intensive chapter so far. It begins with a diplomatic disaster at Hernand Castle that unleashes the game's hardest early boss β Kailok the Hornsplitter. After surviving, Kliff investigates a mysterious Crow Summoner, explores the treacherous Ascension Tower filled with puzzles, and faces off against the Summoner in a final boss battle.
NOTE: The source walkthrough (GamerSky.com) was still being updated as of March 24, 2026. Chapters 6 and 7 will be added when their walkthroughs become available.
MISSIONS IN THIS CHAPTER
- Uninvited Guests β Horse taming + Kailok the Hornsplitter boss fight
- Black and White β Crow Summoner investigation + Ascension Tower + final boss
COLLECTIBLES
- - Special Equipment: Thorn of the Sacred Tree (Kailok boss drop)
- - Abyss Gear: Gale 1, Chaotic Roar (Kailok boss drop)
- - Gear Crafting Recipe: Godspeed (from Damiane after Kailok)
- - Book: World Cloth Armor Collection Vol. 3 (Black and White)
- - Skill: Crow Rush (learned from observing the Crow Summoner)
- - Special Equipment: Taolia Scimitar, Black Wing Leather Armor, Black Wing Plate Mask (final boss drops)
- - Abyss Artifact: x1 (Ascension Tower)
BOSS FIGHTS
Kailok the Hornsplitter β The hardest early-game boss. 3 health bars, aggressive attacks with minimal recovery windows. Stock up HEAVILY on food.
The Crow Summoner β Humanoid boss with low poise. Parry his combos and counter-attack. His aerial attacks escalate in later phases (2 dives β 3 dives).
Image credits: GamerSky.com
Uninvited Guests Walkthrough
Uninvited Guests Walkthrough
Special Equipment: 1
Quest Chain: The True Intent of the Invitation β The Coming Uninvited Guest β The Demeniss Delegation β The Conspiracy Exposed
WARNING: This mission contains the hardest early-game boss β Kailok the Hornsplitter. Prepare a LARGE supply of healing food before starting.
---
THE TRUE INTENT OF THE INVITATION
Return to Howling Hill and enter the black tent for a cutscene. You receive a letter from Serkis. Follow the marker to Hernand Castle entrance.
You need to help a soldier tame a panicked horse. The horse doesn't appear on the minimap β look around for a grey horse running wild.

Image credit: GamerSky.com
Approach the horse and press the mount button to begin taming. During the taming minigame, DON'T move your camera. Watch the horse's head direction β if it turns left, press right to increase the taming bar. Same for other directions.
Ride the tamed horse to the marker β it turns out to be Damiane's horse.

Image credit: GamerSky.com
THE DEMENISS DELEGATION
Talk to Baden (green armor) at the next marker and enter the banquet hall.
The visiting delegation brings a beast as a show of force β but it breaks free. Enter the boss fight against Kailok the Hornsplitter.

Image credit: GamerSky.com
BOSS: KAILOK THE HORNSPLITTER
This is widely considered the most frustrating boss in the early game. Extremely aggressive, limited arena, 3 health bars, and minimal interactive tells.

Image credit: GamerSky.com
STRATEGY:
- - DO NOT use your shield to block β Kailok will chain through your guard and combo you to death
- - Maintain distance, use dodge rolls to avoid its charges
- - Wait for attack recovery windows, rush in for a quick combo, then retreat
- - The fight is essentially a war of attrition β trade damage efficiently and heal constantly
PHASE 2: Kailok gains a wall-climb slam attack. Watch for it and punish the recovery window after it lands.
The screen-flash ultimate involves repeated slam charges followed by one final aerial slam. Dodge the charges and punish after the final slam.
PHASE 3: More aggressive attack patterns but no new moves. Same strategy β dodge and punish.
Defeating Kailok rewards: "Thorn of the Sacred Tree" (special equipment) + Abyss Gears "Gale 1" and "Chaotic Roar."

Image credit: GamerSky.com
THE CONSPIRACY EXPOSED
After the fight, talk to Damiane. She gives you "The Seal-Breaking Letter." Read it to unlock the "Wisdom Witch" faction quest β you MUST complete this prerequisite before the main quest can continue.
Reading the letter also rewards the "Gear Crafting Recipe: Godspeed."

Image credit: GamerSky.com
Image credits: GamerSky.com
Black and White Walkthrough
Black and White Walkthrough
Books: 1 | Skills: 1 | Abyss Artifact: 1
Quest Chain: The Crow Summoner β The Crow's Warning β Bloodbath β Secrets Hidden in the Church β Into the Lair
---
THE CROW SUMMONER
Head to the Hernand Castle marker. A soldier reports an intruder. Enter the castle, take the right staircase to the second floor, then continue up one more flight. Enter the left archway to reach the area above the Law Library entrance.

Image credit: GamerSky.com
At the end of the corridor, there's a locked room. You need a key from the Black Market merchant to open it.

Image credit: GamerSky.com
Inside, grab "World Cloth Armor Collection Vol. 3" from the bookshelf on the left.

Image credit: GamerSky.com
THE CROW'S WARNING
Enter the Law Library. Walk to the building entrance to trigger a fight. Inside, you find the man in red has been stabbed. After the cutscene, jump down from the library back to Hernand.

Image credit: GamerSky.com
BLOODBATH
Follow the markers to the southeast corner of Hernand to find the Crow Summoner. Watch the cutscene, then defeat the enemies that appear.


Image credit: GamerSky.com
Travel to the next (distant) marker. Approach the bodies on the ground for a cutscene, clear the enemies, then fight the Crow Summoner for the first time.
The Summoner has long gaps between attacks but uses multi-hit combos. Tap the block button during combos to parry, then counter-attack. A straightforward fight.

Image credit: GamerSky.com
When the enemy goes airborne, watch carefully β you can learn the skill "Crow Rush" by observing.

Image credit: GamerSky.com
SECRETS HIDDEN IN THE CHURCH
The Summoner escapes to a nearby stone tower. Ignore the tower for now β head right through the archway:

Image credit: GamerSky.com
Find a building with blue flower beds on the left. Enter to trigger a cutscene and receive the "Church Underground Warehouse Key."

Image credit: GamerSky.com
Go to the next glowing marker and use the key to open the small building:

Image credit: GamerSky.com
Descend the stairs to find a safe box. Solve the puzzle by pressing the stone blocks in the order shown below. You'll receive the "Shining Dagger."

Image credit: GamerSky.com
Return to the stone tower where the boss disappeared. Insert the dagger into the central slot:

Image credit: GamerSky.com
When the tower ascends, rotate the stone disc to correct the pattern. Match it as shown below β start with the outer ring, align with the protruding sides, then work inward:

Image credit: GamerSky.com
INTO THE LAIR β ASCENSION TOWER
Head to the Ascension Tower marker. The front entrance is blocked β go around to the right rear to find a cave entrance below:


Image credit: GamerSky.com
WIND TUNNEL: Inside the tower base is an upward wind column. Jump and switch to glide mode β the wind carries you up automatically.

Image credit: GamerSky.com
ENERGY FLOW PUZZLE 1: When blocked by a platform, land on its side. Look for a circular disc mechanism on the wall. Rotate the disc to create a connected path (follow the red route shown):

Image credit: GamerSky.com
ENERGY FLOW PUZZLE 2: Drag the wall disc left to connect energy from left to right. Simple rotation puzzle:

Image credit: GamerSky.com
Ride the platform to the top, then wait for an elevator to transport you to a new area. Activate the nearby Abyss marker first.
ABYSS AREA PUZZLE: Open your map and complete these tasks:
- - Red markers (Γ2): Use Axiom Force to aim the mechanism's beam at the front disc
- - Blue markers (Γ2): Repair the broken pipes
WARNING: Avoid the purple flowers on the ground β they deal continuous damage.



Image credit: GamerSky.com
After solving the puzzle, collect the Abyss Artifact from the black pillar:

Image credit: GamerSky.com
Head to the triangular door at the end. Use Axiom Force to rotate the pillar and activate the mechanism:

Image credit: GamerSky.com
Use the wind column to fly up, cross to the opposite platform, and stand on the central disc mechanism at the top. It teleports you to the boss arena.
Clear the enemy waves along the walkway to trigger the final boss fight.

Image credit: GamerSky.com
BOSS: THE CROW SUMMONER (FINAL)
Compared to Kailok, this boss is much more manageable. Low poise β most attacks stagger him.
STRATEGY:
- - Parry during his multi-hit combos, then counter with a full combo
- - AERIAL ATTACKS: He flies up first, swoops once to reposition, then dives down. Dodge AFTER the second movement
- - Phase 2: Aerial attacks become 2 consecutive dives
- - Phase 3: 3 consecutive dives β same timing, just more dodges
Defeating the Crow Summoner rewards: "Taolia Scimitar," "Black Wing Leather Armor," and "Black Wing Plate Mask."

Image credit: GamerSky.com
NOTE: GamerSky's walkthrough ends here (last updated March 24, 2026). Chapters 6 and 7 walkthroughs will be added when the source material becomes available (expected March 26).
Image credits: GamerSky.com