Guides/Main Quest/Homecoming Walkthrough

Homecoming Walkthrough

Step-by-step walkthrough for the Homecoming mission in Chapter 3. Reunite with old friends, build your camp at Howling Hill, and infiltrate the sanatorium.

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Homecoming Walkthrough

Recipe: 1

Quest Chain: Old Friends β†’ First Steps of Rebuilding β†’ For a New Journey β†’ Reward for Hard Work β†’ Return of Comrades β†’ Nostalgic Cursing (Sanatorium Infiltration)

IMPORTANT: Stock up on healing food before starting this mission chain β€” the sanatorium section involves stealth and potential combat.

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OLD FRIENDS

Head to the map marker in Hernand town. You'll find a group of beggars gathered together.

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Approach to trigger a cutscene β€” one of them turns out to be an old Greymane companion.

FIRST STEPS OF REBUILDING

Travel to the Serkis Mansion in Hernand. Speak with the NPC at the mansion entrance.

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Enter for a cutscene. As a reward for saving the merchant guild, you're granted land near Howling Hill to establish a base.

Follow the soldiers on horseback to Howling Hill. You'll meet Baden Midler and Damiane, who will be living at the camp.

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FOR A NEW JOURNEY β€” CAMP BUILDING

Workers arrive and the map shows 4 building objectives:

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Task 1 β€” Hammer the pillars: Pick up the hammer from the table. Hit each of the 4 marked pillars 3 times.

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Task 2 β€” Move the cart: Use the pickaxe to break the rocks, then push the cart into the tent. No Axiom Force needed.

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Task 3 β€” Carry the sacks: Move 3 burlap sacks to the nearby rack.

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Task 4 β€” Plant the flag: Use Axiom Force (pull) to grab the flag, aim at the bracket, and plant it.

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REWARD FOR HARD WORK

After all 4 tasks, workers gather for a meal. Check the table on the right β€” pick up the recipe "Clear Soup Dish." Cook 2 servings with the ingredients on the table, then approach the workers.

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RETURN OF COMRADES

Ride to the marker southwest of Hernand. Talk to Marius and escort him back to Howling Hill.

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Two more Greymane companions are waiting at camp. Watch the reunion cutscene.

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NOSTALGIC CURSING β€” SANATORIUM INFILTRATION

Marius mentions a companion at a sanatorium to the east.

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At the sanatorium entrance, DO NOT go in the front. Follow the left wall around the building.

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Find the gap in the right wall near the patient area. Climb the stairs to the rooftop.

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Cross the roof, enter the corridor. Patients fighting on the right β€” approach to trigger a cutscene. Jahn, a Greymane companion, is here. Follow him out.

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Jahn takes a carriage β€” just leave when it stops.

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