OVERVIEW
This is the first major quest of Chapter 1. Kliff arrives in Hernand searching for information about his lost allies, but a mysterious encounter sends him down an unexpected path. This chapter introduces you to key town facilities and two side objectives that unlock your Abyss powers.
π‘ Recommendation: Stick with the main quest for now to unlock essential abilities before exploring freely.
HERNAND TAVERN

Head to Hernand Tavern β it's marked with a large red X on your map, or just follow the main road. Look for the keg sign and outdoor tables.
Inside, you'll find a guard bragging about his arm wrestling skills. Challenge him to a minigame β one of many activities you'll find throughout Pywel.
**Arm Wrestling Tips:**
- β’ Mash the prompt quickly to build momentum
- β’ Watch for QTE wheel prompts β timing these correctly gives a huge boost
- β’ You must land at least one successful QTE to win
- β’ Failed QTEs cost you advantage
**Before leaving the tavern:**
- β’ Sell any junk items to the merchant
- β’ Purchase an inventory upgrade if you have the gold
- β’ Check the Smithy next door for new equipment
- β’ The orc Rhett sells weapons and armor
THE MYSTERIOUS BEGGAR

Exit the tavern and find children harassing a beggar near the stone fence.
Give the beggar a coin. During the cutscene, he hands you a strange wooden key and vanishes into shadows. You also receive +3 inventory slots.
The beggar's movement reveals a hidden trapdoor. Open it to access the sewers.
SEWER EXPLORATION

Drop down and follow the candlelit path. At the base of the stairs:
**Side path (left):** Leads to a dead end with your first Treasure Chest containing the Grace Plate Helm.
Return to the main path. Some floor sections crumble β precision jumping helps, but regular jumps work too.
At the end, you'll find a tied-up noblewoman calling for help. Untie her to receive:
- β’ Sealed Letter (cannot be opened yet)
- β’ Items on the nearby table (sellable)
Exit the way you came.
TWO OBJECTIVES
You now have two tasks to complete (in any order):
- Heart Beyond Borders (west of tavern)
- Actions Speak Louder Than Words (town outskirts)
π‘ You can track objectives via Journal β Main Quests β select quest β toggle tracking.
HEART BEYOND BORDERS

Location: West of the tavern, near the town square notice board.
A child named Rulupee needs help retrieving their cat, Jiji, from a rooftop.
- Speak to Rulupee
- Climb the stone wall to reach the roof
- Chase and catch Jiji
The child thanks you and invites you to visit again, then disappears in a swirl of flower petals. Strange indeed!
**Reward:** Shai's Pendant (on the ground after they leave)
ACTIONS SPEAK LOUDER THAN WORDS

Location: South of the castle town, past the stone fence.
A tailor and his wife are arguing while smoke billows from their home β the chimney is blocked.
- Speak to the couple to accept the task
- Grab the broom near the door
- Climb to the roof
- Equip the broom via the radial menu (tools slot)
- Stand directly on the chimney and sweep it clean
π‘ Behind the house, you'll find a Palmar Pill on some boxes β this lets you revive after death. Very useful for boss fights!
**Rewards:**
- β’ Lentils, Apples
- β’ Hernandian Attire (important for later)
- β’ +3 inventory slots
**Bonus:** Helping townsfolk increases your Hernandian Contribution level, which unlocks special rewards.
NEXT: Traces Walkthrough β