Guides/Main Quest/Trials of Kindness Walkthrough

Trials of Kindness Walkthrough

Explore Hernand Tavern, help townspeople, discover the sewer, and complete two side objectives: Heart Beyond Borders and Actions Speak Louder.

beginner 0 viewsMar 23, 2026

OVERVIEW

This is the first major quest of Chapter 1. Kliff arrives in Hernand searching for information about his lost allies, but a mysterious encounter sends him down an unexpected path. This chapter introduces you to key town facilities and two side objectives that unlock your Abyss powers.

πŸ’‘ Recommendation: Stick with the main quest for now to unlock essential abilities before exploring freely.


HERNAND TAVERN

Head to Hernand Tavern β€” it's marked with a large red X on your map, or just follow the main road. Look for the keg sign and outdoor tables.

Inside, you'll find a guard bragging about his arm wrestling skills. Challenge him to a minigame β€” one of many activities you'll find throughout Pywel.

**Arm Wrestling Tips:**

  • β€’ Mash the prompt quickly to build momentum
  • β€’ Watch for QTE wheel prompts β€” timing these correctly gives a huge boost
  • β€’ You must land at least one successful QTE to win
  • β€’ Failed QTEs cost you advantage

**Before leaving the tavern:**

  • β€’ Sell any junk items to the merchant
  • β€’ Purchase an inventory upgrade if you have the gold
  • β€’ Check the Smithy next door for new equipment
  • β€’ The orc Rhett sells weapons and armor

THE MYSTERIOUS BEGGAR

Exit the tavern and find children harassing a beggar near the stone fence.

Give the beggar a coin. During the cutscene, he hands you a strange wooden key and vanishes into shadows. You also receive +3 inventory slots.

The beggar's movement reveals a hidden trapdoor. Open it to access the sewers.


SEWER EXPLORATION

Drop down and follow the candlelit path. At the base of the stairs:

**Side path (left):** Leads to a dead end with your first Treasure Chest containing the Grace Plate Helm.

Return to the main path. Some floor sections crumble β€” precision jumping helps, but regular jumps work too.

At the end, you'll find a tied-up noblewoman calling for help. Untie her to receive:

  • β€’ Sealed Letter (cannot be opened yet)
  • β€’ Items on the nearby table (sellable)

Exit the way you came.


TWO OBJECTIVES

You now have two tasks to complete (in any order):

  • Heart Beyond Borders (west of tavern)
  • Actions Speak Louder Than Words (town outskirts)

πŸ’‘ You can track objectives via Journal β†’ Main Quests β†’ select quest β†’ toggle tracking.


HEART BEYOND BORDERS

Location: West of the tavern, near the town square notice board.

A child named Rulupee needs help retrieving their cat, Jiji, from a rooftop.

  • Speak to Rulupee
  • Climb the stone wall to reach the roof
  • Chase and catch Jiji

The child thanks you and invites you to visit again, then disappears in a swirl of flower petals. Strange indeed!

**Reward:** Shai's Pendant (on the ground after they leave)


ACTIONS SPEAK LOUDER THAN WORDS

Location: South of the castle town, past the stone fence.

A tailor and his wife are arguing while smoke billows from their home β€” the chimney is blocked.

  • Speak to the couple to accept the task
  • Grab the broom near the door
  • Climb to the roof
  • Equip the broom via the radial menu (tools slot)
  • Stand directly on the chimney and sweep it clean

πŸ’‘ Behind the house, you'll find a Palmar Pill on some boxes β€” this lets you revive after death. Very useful for boss fights!

**Rewards:**

  • β€’ Lentils, Apples
  • β€’ Hernandian Attire (important for later)
  • β€’ +3 inventory slots

**Bonus:** Helping townsfolk increases your Hernandian Contribution level, which unlocks special rewards.


NEXT: Traces Walkthrough β†’