OVERVIEW
After your defeat at Myurdin's hands, you awaken in a surreal dimension called the Corridor of the Void. This quest is entirely puzzle-focused β there's no combat here, but the labyrinthine corridors can be confusing. This guide will lead you back to the surface.
CORRIDOR OF THE VOID

You start in a mysterious void. The path ahead involves some light platforming. Before proceeding, note that you now have access to the full menu system β you can pause and check the Knowledge section under "Others" to review what you've learned about the Greymanes and the world so far.
Move forward and cross the first gap. For the second jump, you'll learn the precision jump mechanic β this lets you target exactly where you want to land. Useful for narrow platforms, though not strictly required here.

On the other side, climb over the wall. Crimson Desert allows you to climb almost any surface as long as you have stamina.

Follow the path until you reach a taller wall β still climbable. Save your stamina by climbing steadily rather than jumping. At the top, you'll find a small hole past a waterfall.
β οΈ Avoid the waterfall β touching it resets you to the checkpoint.

Crouch or roll through the hole to continue. The game will automatically crouch if you approach narrow spaces.
BLINDING FLASH & CONCENTRATING LIGHT

A new ability unlocks here: Blinding Flash. Kliff angles his sword to catch and reflect light. This has two uses:
- β’ Exploration: Reveal points of interest in the environment
- β’ Combat: Temporarily blind enemies
For this puzzle, you need Concentrating Light β hold the ability to focus light onto switches. Think of it like using a magnifying glass to concentrate sunlight. Aim at the switch above the door to open the path forward.
THE LANTERN

Beyond the door, cross the moving platforms over the water. The next area is pitch black β time to learn about the lantern.

The lantern is crucial for exploration. It automatically lights dark areas, and you can focus its beam to highlight important objects. The game equips it automatically during this section, but you can access it anytime via the radial menu.

Focus the lantern on the tubes running along the floor, then follow them to the exit. Step onto the pedestal at the end to leave the Corridor of the Void and return to Pywel.
A NEW BEGINNING

A stranger named Sebastian finds Kliff washed up by the river. He's the fisherman who pulled you from the water after the Greymanes' defeat. Follow him up the hill to his cabin.
Along the way, you can pick up some useful items:
- β’ Meat (recovery item) β on a stump near a lit brazier on the right side of the path
- β’ Bekker Axe β slightly stronger than your current sword
π‘ Tip: There's a dog by the fisherman you can pet!

At the cabin, bandits attack β just two enemies, nothing you can't handle. After defeating them, Sebastian rewards you with an inventory expansion (+3 slots).
Important note on inventory: Crimson Desert has limited storage. The only way to expand it is by completing side quests and favors. Keep an eye on quest rewards for inventory upgrades, and don't be afraid to sell items you don't need.
OPTIONAL EXPLORATION: RIVER ISLAND
Before following Sebastian to Hernand, consider a detour:
- β’ Cross the shallow river to the island where herons gather
- β’ Rush in with your weapon drawn to hunt birds for meat and crafting materials
- β’ On the north side of the island, you'll find a fishing rod β this lets you start fishing before the official tutorial
THE RIDE TO HERNAND

Sebastian offers to guide you to Hernand, the first major settlement. He even provides a horse β a Herspia, the standard breed found throughout Pywel.

Before mounting, check the surrounding field for raspberries, flowers, and items on tree stumps. These can be sold in town. If you find items in breakable containers, smash them with your weapon.
Horses can be upgraded by riding them and building bond β abilities like drifting and double jumps unlock over time.

Follow Sebastian across the bridge to Hernand. The prologue ends here as you enter Chapter 1.
TEMPORARY HOUSING
After arriving, you're given a temporary place to stay. Any loot you fail to collect during battles will appear in the supply chest here. Note that this isn't additional storage for your own items β it's specifically for missed battle rewards.
NEXT: Trials of Kindness Walkthrough β