Catégorie : Quête principale | Chapter: 1
VUE D'ENSEMBLE
This is the first major quest of Chapter 1. Kliff arrives in Hernand searching for information about his lost allies, but a mysterious encounter sends him down an unexpected path. This chapter introduces you to key town facilities and two side objectives that unlock your Abyss powers.
💡 Recommendation: Stick with the main quest for now to unlock essential abilities before exploring freely.
HERNAND TAVERN

Head to Hernand Tavern — it's marked with a large red X on your map, or just follow the main road. Look for the keg sign and outdoor tables.
Inside, you'll find a guard bragging about his arm wrestling skills. Challenge him to a minigame — one of many activities you'll find throughout Pywel.
Conseils pour le bras de fer:
- Mash the prompt quickly to build momentum
- Watch for QTE wheel prompts — timing these correctly gives a huge boost
- You must land at least one successful QTE to win
- Failed QTEs cost you advantage
Before leaving the tavern:
- Sell any junk items to the merchant
- Purchase an inventory upgrade if you have the gold
- Check the Smithy next door for new equipment
- The orc Rhett sells weapons and armor
THE MYSTERIOUS BEGGAR

Exit the tavern and find children harassing a beggar near the stone fence.
Give the beggar a coin. During the cutscene, he hands you a strange wooden key and vanishes into shadows. You also receive +3 inventory slots.
The beggar's movement reveals a hidden trapdoor. Open it to access the sewers.
SEWER EXPLORATION

Drop down and follow the candlelit path. At the base of the stairs:
Side path (left): Leads to a dead end with your first Treasure Chest containing the Heaume de plates de Grace.
Return to the main path. Some floor sections crumble — precision jumping helps, but regular jumps work too.
At the end, you'll find a tied-up noblewoman calling for help. Untie her to receive:
- Lettre cachetée (cannot be opened yet)
- Items on the nearby table (sellable)
Exit the way you came.
TWO OBJECTIVES
You now have two tasks to complete (in any order):
- Par-delà les frontières (west of tavern)
- Actions Speak Louder Than Words (town outskirts)
💡 You can track objectives via Journal intime → Main Quests → select quest → toggle tracking.
HEART BEYOND BORDERS

Location: West of the tavern, near the town square notice board.
A child named Rulupee needs help retrieving their cat, Jiji, from a rooftop.
- Speak to Rulupee
- Climb the stone wall to reach the roof
- Chase and catch Jiji
The child thanks you and invites you to visit again, then disappears in a swirl of flower petals. Strange indeed!
Reward: Pendentif de Shai (on the ground after they leave)
ACTIONS SPEAK LOUDER THAN WORDS

Location: South of the castle town, past the stone fence.
A tailor and his wife are arguing while smoke billows from their home — the chimney is blocked.
- Speak to the couple to accept the task
- Grab the broom near the door
- Climb to the roof
- Equip the broom via the radial menu (tools slot)
- Stand directly on the chimney and sweep it clean
💡 Behind the house, you'll find a Comprimé de paume on some boxes — this lets you revive after death. Very useful for boss fights!
Rewards:
- Lentilles, Apples
- Tenue de Hernand (important for later)
- +3 inventory slots
Bonus: Helping townsfolk increases your Contribution à Hernand level, which unlocks special rewards.
SUIVANT : Traces Walkthrough →
