Guides/Main Quest/Guide de la mission Épreuves de la Bonté

Guide de la mission Épreuves de la Bonté

By , Boss Strategy Lead

Guide complet des Épreuves de la Bonté dans Crimson Desert : objectifs, mécanismes et récompenses.

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Catégorie : Quête principale | Chapter: 1


VUE D'ENSEMBLE

This is the first major quest of Chapter 1. Kliff arrives in Hernand searching for information about his lost allies, but a mysterious encounter sends him down an unexpected path. This chapter introduces you to key town facilities and two side objectives that unlock your Abyss powers.

💡 Recommendation: Stick with the main quest for now to unlock essential abilities before exploring freely.


HERNAND TAVERN

Head to Hernand Tavern — it's marked with a large red X on your map, or just follow the main road. Look for the keg sign and outdoor tables.

Inside, you'll find a guard bragging about his arm wrestling skills. Challenge him to a minigame — one of many activities you'll find throughout Pywel.

Conseils pour le bras de fer:

  • Mash the prompt quickly to build momentum
  • Watch for QTE wheel prompts — timing these correctly gives a huge boost
  • You must land at least one successful QTE to win
  • Failed QTEs cost you advantage

Before leaving the tavern:

  • Sell any junk items to the merchant
  • Purchase an inventory upgrade if you have the gold
  • Check the Smithy next door for new equipment
  • The orc Rhett sells weapons and armor

THE MYSTERIOUS BEGGAR

Exit the tavern and find children harassing a beggar near the stone fence.

Give the beggar a coin. During the cutscene, he hands you a strange wooden key and vanishes into shadows. You also receive +3 inventory slots.

The beggar's movement reveals a hidden trapdoor. Open it to access the sewers.


SEWER EXPLORATION

Drop down and follow the candlelit path. At the base of the stairs:

Side path (left): Leads to a dead end with your first Treasure Chest containing the Heaume de plates de Grace.

Return to the main path. Some floor sections crumble — precision jumping helps, but regular jumps work too.

At the end, you'll find a tied-up noblewoman calling for help. Untie her to receive:

  • Lettre cachetée (cannot be opened yet)
  • Items on the nearby table (sellable)

Exit the way you came.


TWO OBJECTIVES

You now have two tasks to complete (in any order):

  • Par-delà les frontières (west of tavern)
  • Actions Speak Louder Than Words (town outskirts)

💡 You can track objectives via Journal intime → Main Quests → select quest → toggle tracking.


HEART BEYOND BORDERS

Location: West of the tavern, near the town square notice board.

A child named Rulupee needs help retrieving their cat, Jiji, from a rooftop.

  • Speak to Rulupee
  • Climb the stone wall to reach the roof
  • Chase and catch Jiji

The child thanks you and invites you to visit again, then disappears in a swirl of flower petals. Strange indeed!

Reward: Pendentif de Shai (on the ground after they leave)


ACTIONS SPEAK LOUDER THAN WORDS

Location: South of the castle town, past the stone fence.

A tailor and his wife are arguing while smoke billows from their home — the chimney is blocked.

  • Speak to the couple to accept the task
  • Grab the broom near the door
  • Climb to the roof
  • Equip the broom via the radial menu (tools slot)
  • Stand directly on the chimney and sweep it clean

💡 Behind the house, you'll find a Comprimé de paume on some boxes — this lets you revive after death. Very useful for boss fights!

Rewards:

  • Lentilles, Apples
  • Tenue de Hernand (important for later)
  • +3 inventory slots

Bonus: Helping townsfolk increases your Contribution à Hernand level, which unlocks special rewards.


SUIVANT : Traces Walkthrough →